Ring Pass Not and Taming The Dragon series

By ofirsandhill

We’re a few weeks away from finishing the work on Ring Pass Not 2, so it’s time to explain how that whole “Taming the Dragon” issue works.

Ring Pass Not is the first episode in the Taming the Dragon series. It’s about building the magical ring that protects the sorcerer from a dragon, allowing her to draw near without getting hurt. We released Ring Pass Not 1 a year and a half ago. Wanting to learn what people think about it we put it on Kongregate and waited to see what the reception was. It took a few days and it was all over the place. And by ‘place’ I mean the planet. It made a huge U turn only to come back and knock on our back door in the big Israeli portals Ynet and Walla. In Ynet it was one of the most played games in 2007.  It’s still the highest ranked in its category. We got lots of compliments and lots of complaints. People wanted us to add a save option, to improve the tutorials, to make it less luck based and to fix some nasty bugs (imagine that…).  

So we started working on Ring Pass Not 2 – a premium version of the same game. It took us a while. A long while. Actually it still does. We’re about to finish a Beta and then we’ll send it to a few publishers that already showed interest. In the mean time we were prototyping some new ideas for the next two episodes. You can check out Stella here on our site. Stella is about establishing the mental link with the dragon, which is basically another spell the sorcerer casts. It has different mechanics but we kept some basic principals we want the games in the series to have: 

  1. General game play: fitting tiles into a somewhat round shape. You complete your task by filling all the slots of the shape.
  2. Rainy days principal: you use the first few levels to accumulate power ups that will help you endure the harder levels coming after (more on rainy days in future posts).
  3. The story line: spells cast by a sorcerer taming a dragon.

So we’re waiting for your opinions of Stella. Please let us know what you thought in a comment or on the forums.

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